Though this emotion may seem very common, it is not, and it’s not exception for Sims. When you start a game, all your Sims will be in a Fine emotional state.
However, they’ll rarely ever stay Fine for long, and will quickly start acquiring different moodlets that will change their emotions to something else.
Fine is basically the most neutral emotion in Sims, and also the rarest. It provides no benefits or negatives, and usually occurs when positive and negative moodlets cancel each other out (almost never).
Sims get Happy easily, and you’ll tend to notice this as the most commonly observed emotion in the game.
Few of the easiest ways to get this emotion is to be in a better environment, with good decoration in your home, having good quality food, and visiting certain places.
Sims with the Cheerful trait are most likely to get Happy, and those with the Gloomy will experience this positive emotion less.
The benefits for a Sim while being Happy are near endless – nearly everything gets a slight bonus, and that specific Sim will tend to progress better in almost everything he/she does. This emotion also provides a few additional social options, which can further make other Sims happy.
In addition to helping your Sim in everyday life, Happy also tends to boost other positive emotions like Flirty or Confident; Happy moodlets will make such emotions last longer.
Confident is an emotion that greatly aids in the success that a Sim achieves in life. This emotion starts to arise when Sims start using their skills successfully, having a good day at work, or engaging in successful conversations or social interactions with others.
Sims with the Self-Assured trait have an easier time in becoming and staying confident.
Confidence also allows Sims to build up friendships easily, and really benefits when you’re working on the Charisma skill. Confident like Happy has a longer duration than most other emotions.
Sims with the Goofball trait tend to be Playful, which results them in being silly or goofy (in a good way).
Using funny socials during conversation and reading/watching comedy books/shows also allows a Sim to get into this emotion. Playful in general has a short duration, but is vital in building up the Comedy skill if you wish to take it further.
When Sims are Flirty, they actually feel romantic. Obviously, those with the Romantic trait are more likely to succumb to this emotion – not that it’s a bad thing of course.
Flirty is a short-lived emotion but holds a lot of benefits, particularly when you are looking to build relationships.
In order to get a Sim in a flirty emotion, he/she has to listen to romantic music, watch romantic shows, read romantic books, or look at romantic artwork.
A Sim can also get romantic by taking a steamy shower. This opens up romance social interactions and can get other Sims in a Flirty mood as well.
Since this emotion is fairly short-lived, you’ll need to keep on doing various romance-related things to maintain it.
Flirty emotion is essential if a Sim wishes to exchange kisses and have an invitation to WooHoo, which will be more satisfying for Flirty Sims. This emotion in general drives all relationship and sexual interactions that a Sim can participate in.
The Focused emotion is largely affiliated with Sims performing specific attention-requiring tasks like using computers or reading books. Sims with the Genius trait can become Focused quite easily compared to others.
However, other Sims generally tend to have a hard time being Focused, and it happens quite rarely. When they do get into this emotional state, it can last for quite a while, so make sure to take full use of it.
While a Sim is focused, he/she can develop four different skills much quicker and complete tasks at hand much faster and better. Sims that are in technical fields like Astronaut or Tech Guru also perform more efficiently in their work when Focused.
In order to get your Sim Focused, try and reading books and using the computer or programming. Once your Sim gets into this emotional state, utilize its duration through whatever means possible.
Energized is an emotion almost entirely related to physical activity, and can be triggered by getting your Sim to jog, work out, or play sports. Sims with the Active trait can get Energized easily.
You can also get your Sim Energized by listening to music like electronica and rock, by drinking coffee, or by watching an action movie. Once a Sim is energized, physical activities like push-ups will open up for him/her.
Energized Sims tend to perform better in physical related activities and careers, such as Secret Agent or even (sadly) Criminal. It also benefits Sims in the Fitness skills.
Sims who feel Inspired are ready to perform imaginative and creative tasks from the go. Those with the Creative trait tend to get Inspired easily.
Sims that are Inspired can strengthen skills like Cooking, Gourmet Cooking, Painting, Mixology, Writing, Music, and more.
A Sim can become Inspired by listening to jazz or classical music, or by viewing art. Those who are in a creative career like Writer, Entertainer etc. will benefit greatly once they are inspired and are more likely to be promoted.
Angry Sims are mad at the world, and everything they do or say reflects that. Those Hot-Headed trait are prone to anger more than the usual Sim, and have angry social interaction options available to them.
The emotion itself is normally triggered through negative conversations or interactions with other Sims.
Generally, Angry is a negative emotion, and will often take a toll on a Sim’s life, effecting their career and having inability to make friends. Sims that are Angry even have a high risk of getting fired from work.
However, the Angry emotion – though primarily negative – can be beneficial in some cases; if you have the Public Enemy Aspiration, staying angry can allow you to complete your objectives easily.
They also develop the Mischief skill through anger, and can perform Angry art or Angry workouts.
Sad is a long-lasting and difficult to get out of emotion for Sims. Those with the Gloomy trait tend to get sad more easily than other Sims. Sims often become sad if they are socially rejected or experience negative socials.
In addition, events such as breaking up, getting a divorce, or losing a job can also trigger this emotion.
Sad Sims generally take a penalty on just about everything, with negative impacts on work, social interactions, and skill development. Going to work Sad will greatly delay your promotion.
However, Sad Sims generally tend to progress much better in creative actions like Painting and Writing.
Once a Sim is Sad, another Sim with a positive emotional state has additional social options available to try to cheer him/her up.
Sims will start feel Uncomfortable when their needs are not being met. This generally involves Hunger, lack of Hygiene, or drop in Energy.
Being Uncomfortable is obviously a negative state, and it has an effect on the development of skills, and can also greatly hurt their productivity level at work.
Unlike Sadness and Anger, Uncomfortable is an easy emotion to tackle. All you have to do is identify the needs of the Sim, and make sure that they are provided. Doing so will get rid of discomfort and allow Sims to live better lives.
Tense is a negative emotion that is closely tied with your Sim’s career and traits. Generally, if your Sim’s needs are not met before they go to work, they will become overburdened and hence be Tensed.
When Sims are Tensed, try to reduce the amount of time they work in order to prevent them from being overburdened.
Sims will also become tensed when their lifestyle is going opposite to their traits. For example, if your Sim is Outgoing but is not getting sufficient social interaction, he/she will start becoming Tense.
Sims who are Tense will struggle to develop skills and the stress will also affect their careers. You can try and reduce their stress through social interactions and partying as well.
When Sims become Embarrassed, they prefer being alone for a while. This is usually as a result of some kind of experience they had that was socially awkward, such as being rejected while trying to kiss another Sim.
The impact of embarrassment is primarily on the social interactions, with majority of the social options becoming unavailable (except for apologies).
Embarrassed emotions thankfully don’t last too long, and can be gotten out of easily by apologizing or interacting with other Sims who are Embarrassed.
Bored Sims are those who are deprived of Fun.
While you might be tending to their absolute necessities, Sims that do not have enough Fun in their lives will become Bored, which will lead to lowered development of skills and lack of desire to advance towards promotion in work.
If your Sim does become bored, you can get them out of this state easily by indulging in fun activities like Videogames, Watching TV, or going out with friends.
Dazed is probably the strangest emotion, and the least experienced by Sims. This rare emotion usually occurs after drinking too much coffee or beer, or when getting shocks from electricity.
You won’t encounter many Dazed Sims in your experience, and you should avoid making any Dazed by excessive coffee or beer drinking.
Generally, a Dazed Sim will have lowered development of skills and won’t do too well at work. However, new interesting social options will open up for those who are Dazed.
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