Hopelessness

Prerequisites – NONE

“It is better to light a single candle than to curse the darkness.”

The physical effects of the nuclear winter are clear, but it is only half of the devastation. The damage to the population’s mindset and willpower has also been great. People are starting to give up hope and despair has begun to set in. People have no motivation to band together or leave the shelters they have made.

  • You cannot move in or marry in any Sims at all until this has been cleared.
  • You may only chose a job located at one of the rabbit hole buildings – 14 total if you own all expansions, 12 if you own either Ambitions OR Nightlife, 11 if you only own the Base Game plus or minus World Adventures.
  • You may not buy ANY lifetime rewards with points at all.

Once your founder reaches the top of a career, (ANY of the 13 rabbit hole careers, it doesn’t matter which), he or she shows the region that the worst is over, and that things can and will begin to get better. A few Sims are even willing to risk traveling the streets to be with the regions new and only ray of hope. You may move-in/marry spouses for your founder and future heirs and redeem reward points (within the restrictions that have been lifted). You are still restricted to moving in only those who will contribute to the next generation.

Note: Even after Hopelessness is lifted, and for the rest of the challenge, You are still restricted to moving in only those who will contribute to the next generation. That means Spares may not marry or move anyone in unless THEY become the heir or unless something happens to the heir’s children and the heir and his/her spouse are too old or incapable of having more children.(ie the old heir dies, all their children also die. The old heir’s spouse cannot remarry and continue the legacy because they themselves are not part of the blood line. The spare must step up to the plate, get married and continue the bloodline. That is, of course, if the spare still lives on the lot. If there is no spare and all heirs die – the challenge ends.)


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