Montrose Legacy

Introduction

Since September 2, 2014, I have been attempting to complete a regular 10-generation legacy.  Nothing unique, nothing special, just a normal legacy.  I have started many, many, many, many, many, many, many, way too many games trying to get past the second, third, and fourth generations.  One thing or another has stopped me.  Death of my only heir by embarrassment (Lightning Legacy), unrecoverable glitches (Babbling Brooks), boredom – detachment – disinterest.

In March 2018, I decided that I was going to create a sim and play through Jungle Adventure.  A single sim and after she completed learning about the jungle and archaeology, she would have a child.  One child.  That child would then learn about pets and become a veterinarian.  As I always do, I started the game using modified legacy rules – no cheats, empty lot (Twin Oracle Point) – just in case.  After the veterinarian came the detective, scientist, and doctor.  I had fun learning about this part of the game I had never delved into because I was always raising the kids.  This time, each generation had only one child and only after completing their goals so I was able to focus on one sim at a time, for the most part.  I didn’t get bored, I never lost interest. I did have to fight the urge to have more kids though.  Generation six was a barfly, generation seven was a collector.  At this point I needed a spreadsheet to keep track of the collections, which led me back to the legacy.  Using my favorite legacy tracker, Hilliee’s Legacy Scoresheet, I went ahead and caught up the legacy spreadsheet.  I was still legacy legal and, without playing for points at generation seven, was at around 50 points.  Generation Seven was at 50 points out of 103 possible points.  Not shabby for not consciously trying.  Generation eight was supposed to be my retail art gallery and generation nine was my restaurant owner.  However, by this time my game was starting to show signs of bloat, my townies were getting tired, and the glitches were popping up more frequently.  Grim was freezing and not reaping.  It was time to wind down this save file.  Generation eight sold the gallery and focused on earning creative points, generation nine skipped the restaurant and focused on earning food points.  Once generation nine reached the point where they could not realistically earn any more legacy points and still bring in generation ten and get them to teen age before dying, it was time to finish up the legacy.  Since I did not start any writing until after I finished playing, I was able to complete the legacy game play in three months.

And just to reiterate that – I completed my very first (and probably only) Sims 4 Legacy! Yes, I am just a little excited.  I have now completed a legacy in Sims 2 (Trek Universe) and Sims 3 (Heavenly Stars) and now Sims 4.

Now, the writing begins.

Legacy Rules

Expansions and Packs – All

I have all expansions, game and stuff packs.  All careers, skills, and aspirations are installed.  I do not play with mods except for the censor blur remover.  Any new releases were installed within a day of the release.  The gameplay began on March 5, 2018 and ended on May 29, 2018.

Gender Law: Matriarchy – The Founder must be female. Only girls are eligible to be named heir unless there are no female children, at which point boys become eligible for that generation.

This didn’t start out as a matriarchy.  After the fifth generation was born naturally born female, I bowed to the gods and decided it would continue to be all females.  From that point on every pregnancy included a diet of strawberries.

Bloodline Law: Traditional – Children who are naturally born from the previous generation are eligible to be named heir. Adopted children are ineligible to be named heir unless there are no naturally born children, at which point they become eligible for that generation.

I never considered adoption for this game play so this was the logical choice.  Well, I did consider adoption when I was thinking about the 10 children in one generation point – but decided against it since they would have had to be infants.  Next time.

Heir Law: First Born – The oldest, by order of joining the family, eligible living child is named heir.

Again, with only one pregnancy, unless there were twins or triplets, this was a logical choice.  First born, only child, same difference.

Species Law: Tolerant – The species of the child has no impact on their eligibility for heir status.

I chose tolerant so that I would have the option, which did come into play in the later generations.

Rule Modifications – Minimal

I did not adjust out money brought in by spouses nor did I purchase the suit of armor at the beginning.  I play to the spirit of the challenge – no cheating, start from nothing, build a legacy.  I did not worry about points, at least not until the end.

I did not roll for traits, well not all of them.  Mostly I chose the traits since I was exploring certain aspects of the game.  For the toddlers I used each of the eight toddler traits.  And, I learned a lot about the character values.

I did not restart after bad events except when it was necessary to save my game during the Grim Reaper incident and when trying to fix the Handyman glitch.  I fixed the Handyman by evicting the family and then reinstalling them into the house.  Grim is still a problem, but the legacy is over so I am not going to worry about him now.

When the town became boring and the houses barren, I did not reseed the town.  I just lived with the homeless townies.  However, I did delete the households that were only elders so that the game would generate a new household of appropriately aged townies.  It is possible this is what broke Grim as before generation nine was ready to find a mate, I deleted all homeless townies and had the game respawn everyone.

I do not build anything, everything is downloaded from the gallery.  I try to use Maxis created buildings for community lots, but not always.  The legacy house is definitely not Maxis created because it has a lot more room than they normally allow.  I don’t like crowded spaces and I prefer single stories.

Naming Theme – Irish

The names are Irish, the pronunciations are mine.  My Texas accent is strong so be assured these are not going to sound like they are being said by an Irishwoman – they are going to sound like a Texan trying her best to not get them too wrong.  Even if they are wrong, this is still how they are pronounced for this legacy, bless their hearts.

Montrose (mon-troz) is of medieval Scottish origin and is from the coastal town of Montrose, situated between Aberdeen and Dundee.

One Last Thing

This is not a story, I would love to tell you it is, but it isn’t.  It is a lot of information and a lot of pictures.  I mostly take pictures to document births, deaths, and toddlers.  For the entire legacy I have just under 400 pictures, mostly of birthday cakes and dead sims, and toddlers.  So, I will curate them down to a few for each generation, with hopefully at least one good headshot of each sim of the family and whatever caught my attention as the game was played. My focus was on playing and enjoying and picture taking was an afterthought.

Contents / Links

Generation 1 – Catriona

Generation 2 – Treasa

Generation 3 – Deirdre

Generation 4 – Siobhan

Generation 5 – Caoilinn

Generation 6 – Roisin

Generation 7 – Laoise

Generation 8 – Finola

Generation 9/10 – Aoife

Legacy Scoring


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