Well, here we are. Our new home, such as it is. Bare, bleak. But it is mine. I have nothing left, making this purchase took every Simolean I had. Now I have to figure out my next step. I have to make a plan. When I am done, this town will not only fear me, they will accept me as their Leader. I will control their destiny. This town will be mine!
My name is Vanity Proud and my companion is Ravenclaw.
DyNasty of Darkness
Basics:
Length: 5 generations
Objective: Founder must survive until the end of the challenge
Family Goals:
Family Trait: Evil (most likely)
Enemies: 25 total enemies by the end of the challenge
Criminal Career: reach the top of both branches
Influence Careers: Politics, Journalism, Secret Agent, and Astronaut
Life States: Ghost, Vampire, Alien, Human
House Goals:
Dungeon: Hostages and prisoners
Museum: Portraits, shrines, and collections
Attic: Black Sheep Apartment
Graveyard: 10 tombstones; 6 unique death types
Highest Quality: Furnishings
Household Value: §750,000
Mini Challenges:
Left With Nothing: Start on the largest lot with zero dollars
- Started on 50×50 lot with zero dollars
Special Spouse: Spouse’s traits can be counted for points (plus/minus)
Scaredy Cats: Must have at least one pet cat in the house throughout the challenge
- Ravenclaw (Affectionate, Spoiled, Territorial)
Monster Dynasty: In addition to the founder, all heirs must become immortal and remain alive until the end of the challenge
Gnome Invasion: Have at least 20 gnomes on the lot by the end of the challenge
Monster Holiday: Create a themed family holiday – must earn gold every year
- Monster Mash: scheduled for the last day of Summer
- Spooky Spirit, Mischief Spirit, Fighting, Decorate, Air Grievances
- Day off Work/School
Aspiration Aficionado: Complete at least 15 unique aspirations by the end of the challenge
For the Love of Frogs: Collect every frog mainly through breeding
Vampiric Nightmare: Have a vampire in the family who drinks from others without permission for at least two generations.
Super Challenges:
Ghost Hunter: Have 10 different ghosts (death types) roaming freely by the end of the challenge
Monster Idiots: Can only control the founder and the current heir throughout the challenge
Scoring:
Founder’s Traits: +10
- Evil +5, Jealous +5, Genius 0
Simmers!
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