Take This Job and Score It

Take This Job and Score It – ended June 23, 2013

Similar to the old Peter and Jack’s Rabbit-Hole Adventures Challenge the goal here is also job/career related. The main difference is in this event is you are trying to hit the job cap in all 4 types of jobs: Rabbit-Hole, Self Employment, Professions, and Part-Time.

General Challenge Rules
The General Challenge Rules always apply. If applicable, exceptions will be noted below.

Specific Challenge Rules

  • Create 2 Young Adult Sims.
  • The only household addition you may make is bringing in one pet. This pet can only enter the household once.
  • Both of your Sims are allowed a maximum of 14 days of vacation/University.
  • Your two Sims can never have the same skills…i.e. if Sim A has one skill point in fishing, then fishing now becomes completely off limits for Sim B.
  • All jobs must be unique to both Sims…i.e. If Sim A hits the cap in the Cemetery part-time job, then that job is totally off limits for Sim B.
  • Treat different tracks as unique jobs—i.e. the Rock Music track is unique from the Symphonic Music track. The single exception to this is Game Developer. For this challenge there are not 2 different Game Developer tracks.
  • This challenge concludes on Week 12, Day 7, 11:59 PM.

Scoring is based on how many unique jobs your 2 Sims have maxed (reached the highest possible level) as well as collecting as many different job related rewards.

Job Cap — Award yourself 1000 points for any maxed job unique to a Sim. All 4 types of jobs qualify: rabbit-hole, self-employment, professions, and part-time.

Rewards — Your multiplier is the total number of physical/placeable objects you get as perks for accomplishing things in some of the various jobs. Everyone starts the game with a reward multiplier of 1.00. Here’s what qualifies as a reward:

• All Career physical reward objects (police cruiser, stereo, special fridge, Fox trophy, etc.)  Reward objects that can be received more than once per job do not count. The following are exceptions.

  • Only one horse trophy per type of race regardless of difficulty is allowed to be counted.
  • Only one Simfest per career can be counted

Skill Certificates. Skill Certificates can only be the result of maxed work-related skills (metric or skill learned from career op). Any career opportunity received that opens up a skill must be completed if a player is to count a skill certificate.
• Service Rewards such as ribbons.

It’s recommended you do not get rid of any rewards during the course of the challenge, so you can get an accurate count at the end of the event.

Each reward adds 5% (.05) to your multiplier.

NOTE: Celebrity freebies are NOT rewards in this challenge. Other items that DO NOT qualify as rewards — meals taken home from the restaurant, medical and police beepers, stylist and architect portfolios, items used to increase your job performance (i.e. box of danger or spirit device), any kind of books/journals that are part of normal job reading, paintings and sculptures that were “swiped” in the criminal career would not qualify as rewards. But, similar objects awarded as promotions in the criminal career DO count.

Total — Add up the number of job caps from your 2 Sims. Then take that amount and multiply it by your rewards. I’ll walk you through an example.

Example: You get to the end of your 12th week and your 2 Sims have hit 11 different job caps. Between the 2 of them they have also acquired 15 different rewards.
11 job caps = 11000 points
15 rewards X .05 = .75. Final multiplier = 1.00 + .75 = 1.75
Your Total = 11000 X 1.75 = 19250


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