The Skills Dilemma: If You Get Help It’ll Cost You

The Skills Dilemma: If You Get Help It’ll Cost You

Goal
Every year we’ve always offered up a skilling challenge with the goal being to max as many skills as possible. So, we’re continuing that tradition, but making it tougher by forcing you to start with a Sim with nasty traits for their Aspiration – which you cannot change! On top of that – if you elect to bring in Sims to help skill with you, then it will lower your multiplier resulting in some hard decisions.

General Challenge Rules
The General Challenge Rules always apply. If applicable, exceptions will be noted below.

Specific Challenge Rules

  • Create one Young Adult Sim with traits – Lazy, Clumsy, and Insane. Aspiration = Bodybuilder.
  • A new Aspiration can only be changed if a household member’s original Aspiration is completed. No temporary switching. After original Aspirations are completed there are no restrictions.
  • Household size cannot exceed four Sims, and once you move in a Sim they have to stay for the duration of the challenge and cannot be replaced.
  • Any Sim with a maxed skill cannot join your household. If you discover that a Sim does have a maxed skill, then they have to be kicked out immediately. In this case, the Sim CAN be replaced if you choose to do so.
  • You are allowed to use the Buydebug cheat for the sole purpose of purchasing a satellite to prevent abductions.
  • Photography cannot be scored in this event, but all other skills qualify.
  • All skills scored must be unique and must be adult skills – i.e. there can be overlap between skills of Sims, but you can only score duplicate maxed skills once.
  • No life extension methods are allowed – i.e. females cannot get pregnant.
  • This challenge ends when your starting Sim has their Elder birthday.

Scoring

Scoring is a combination of points awarded for each unique maxed skill plus a multiplier that varies depending on how many Sims helped you in your skilling.

Maxed Skills — For each maxed skill your household achieved at the time your starting Sim has their Elder birthday award yourself 1000 points.

6 – 9 — For any remaining skills that are not maxed but are at least level 6, then give yourself 50 points per level.

HM — This is your Household Multiplier and everyone starts with a multiplier of 1.00 for their starting Sim. If you elect to solo the entire event and never bring in another Sim, then you take no penalty and your multiplier remains at 1.00. However, if your household number ever reaches the following numbers, then you must change your multiplier to the following (even if your helper Sim dies):

2 — .75
3 — .50
4 — .25

Total — Add your Maxed Skills and 6 – 9 points together and then multiply by your HM for your Total. I’ll walk you through an example.

Example: You have written down 16 different maxed skills on a sheet of paper (keep notes in case the team needs verification). You also got one skill to level 7. Plus, you ended up having two additional Sims move in to help.

Maxed Skills = 16 X 1,000 = 16,000 points.
6 – 9 = 7 X 50 = 350 points.
HM = .50 (3 household members).

Total = (16,000 + 350) X .50 = 8,175

In the event your household caps ALL skills in the game, then immediately stop your file at that point and note the age of your Sim (days to aging up) as well as the day and hour on the game clock. The team would need that info in order to break ties at the top of the leaderboard.


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