This challenge is based on Harry Potter movies and Books. It lasts through 10 generations and each one has influences from the Harry Potter Universe. By the end of the legacy, children should be born with the Ancient Bloodline.
Challenge originally created by Chessiechuu; Adapted by Teresa (me)
https://thesimschallenges.wixsite.com/sims/harry-potter?lang=en
The changes I made were relatively minor, but do involve removing several generations and updating details. So that I have them where I can access them easily, I am posting my version here.
Generation 1: Muggle
When your muggle becomes a young adult, this story begins.
- If female, she will be a Stay Home Mom
- If male, he will enter the Tech Guru career
- Live in Willow Creek
- Get married and have one child
- Must have a second child from an affair or one-night stand with a spellcaster
- This child will be your heir
- This child needs to be a spellcaster
- You should meet the spellcaster in Glimmerbrook
- You should only have 2 kids, one with your muggle partner and the other with the spellcaster.
Generation 2: Muggle-Born
When your muggle-born becomes a young adult, this story begins.
- Must have the goofball and/or creative traits
- Make at least three new good friends
- Marry a spellcaster
- Have four children that would all be sorted into different houses.
- Gryffindor will be your heir
- Move to Glimmerbrook
- Have the Sixam Owl as your Familiar
Generation 3: Gryffindor
This story begins when your Gryffindor becomes a teen.
- Must have the self-assured and/or adventurous traits
- Must go into the Secret Agent Career, Diamond Agent branch
- Must have a popularity aspiration
- Max charisma skill
- Have a red themed bedroom or house
- Make at least three new good friends
- Marry a spellcaster
- Have four children that would all be sorted into different houses.
- Hufflepuff will be your heir
- Specialize only in Untamed Magic Spells
- Have the Glowfrog as your Familiar
Generation 4: Hufflepuff
This story begins when your Hufflepuff becomes a teen.
- Must have the loves outdoors and/or geek traits
- Must go into Gardening career, Botanist branch
- Must have a nature aspiration
- Max gardening skill
- Have a yellow themed bedroom or house
- Make at least three new good friends
- Marry a spellcaster
- Have four children that would all be sorted into different houses.
- Ravenclaw will be your heir
- Specialize only in Alchemy, potion making
- Complete as many collections as possible
- Have the Leafbat as your Familiar
Generation 5: Ravenclaw
This story begins when your Ravenclaw becomes a teen.
- Must have the bookworm and/or genius traits
- Must join the Education career, Professor branch
- Must have a knowledge aspiration
- Max research and debate skill
- Have a blue themed bedroom or house
- Have a room dedicated to solely being a library
- Make at least three new good friends
- Marry a spellcaster
- Have four children that would all be sorted into different houses.
- Slytherin will be your heir
- Specialize only in Practical Magic Spells
- Have the Raven as your Familiar
Generation 6: Slytherin
This story begins when your Slytherin becomes a teen.
- Must have the ambitious trait
- Must reach the top of the Business career, Management branch
- Must have a fortune aspiration
- Max logic skill
- Have a green themed bedroom or house
- Marry a rich sim then divorce them and take all the money
- Marry again, someone who is high up on any career track
- Have at least one child
- Specialize only in Mischief Magic Spells
- Have the Skull as your Familiar
Generation 7: Misfit
When your misfit becomes a teen, this story begins.
- Must have the erratic trait
- Have a creativity aspiration
- Max three different musical skills
- Get married
- Have six children
- Have at least one set of twins
- One of the twins will be the heir
- You can study two fields: your choice of Untamed Magic, Practical Magic, or Mischief Magic
- Have a Bunnerfly as your Familiar
Generation 8: Twins
When your twin becomes a teen, this story begins.
- Must have Joke Star aspiration
- Remain best friends with your twin
- Max mischief skill
- Get married
- Have six children
- Specialize in Mischief Magic Spells
- Own a retail store
- Have a Hex Doll as a Familiar
Generation 9: Chosen One
When your chosen one becomes a teen, this story begins.
- Must have the good trait
- Have a family aspiration
- Glasses, for sure
- Get married
- Have twins
- One of the twins will be the heir
- Specialize in Alchemy/potion making and Practical Magic Spells
- Have the Dragon as your Familiar
Generation 10: Hogwarts
When your Hogwarts student becomes a teen, this story begins.
- Leave home and move into a castle/mansion
- Become best friends with the elder who owns the castle
- Decorate your room the color of your chosen house
- No career, earn money in other ways
- When the elder dies, you may get married and have children.
- Must learn all the spells
- Must complete the following aspirations: Purveyor of Potions and Spellcraft & Sorcery
- Have the Phoenix as your Familiar
And then, you are done.
Simmers!
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